This begs a larger question: is it possible to write a game in which your protagonist isn’t the hero? Or maybe, less provocatively: can you write a game in which your protagonist isn’t the only hero? It is a world where the protagonist’s story of racing around the world isn’t necessarily the most important, or the most interesting one available to the player. A world on the brink of great technological and political changes where the historical Scramble for Africa is averted by a Zulu Empire with powerful automatons, where Haitian innovation and wealth are dominating the Americas and the British Empire’s power is on the wane. The stories in 80 Days come out of the world we created: a steampunked, alternative-historical Victorian vision of the future reflected through a contemporary lens. But thinking about Aouda was a spur to me to start thinking in more general terms: what kind of shape and structure would be required to create a game that included people like her?įor me, it became easier to think about adapting Around the World in Eighty days when I started thinking less about the specifics of structure, geopolitics and incidents and more about what kinds of stories I wanted to make it possible to tell. My problem with Aouda’s - India’s - mistreatment in the original text is personal - as I happen to be Indian, and a woman. How can I write a game which is, ostensibly, about two Victorian white guys racing around the world for a bet, that nonetheless has space for Aouda as something other than a prize for the protagonist?Ī game in which the damsel-in-distress is actually a sabre-wielding revolutionary leader, where she is not only not in need of rescuing, but in fact, sees herself as rescuer? My first thought was “what am I going to do about Aouda?” It wasn’t even “how much time and effort will it take to research the entire world in 1872?” (a lot harder than I thought it would be). It wasn’t “how will I capture the spirit of Victorian adventure without replicating its morals?” (not all that hard, actually). So, when Jon and Joe from inkle studios asked me to adapt Around the World in 80 Days as interactive fiction, my first thought was not: “how can I explode the singular narrative of a novel into a thousand flexibly written incidents?” (hard work). In short, she is less a person than a trophy.Īouda is not just Indian, she is an imperialist’s vision of India: rescued from savagery and ignorance by the cool-headed rationality of an Englishman a grateful bounty that delivers itself willingly into the hands of the benign master. She is fair-skinned and soft-spoken and English-speaking and - of course - falls desperately, gratefully in love with Fogg. For those of you that haven’t had the pleasure of reading Jules Verne’s seminal adventure novel Around the World in 80 Days, Aouda is the Indian princess that the gentleman protagonist Phileas Fogg rescues from being burned alive. Here is a confession to start you off: I loathe Aouda. 80 Days is published by inkle studios in partnership with Profile Books, released for iPhone and iPad this month. Meg Jayanth is the writer of 80 Days – a steampunk interactive narrative adventure game based on Jules Verne’s ‘Around the World in Eighty Days’. "It’s perfect for casual gamers who want to jump right in and enjoy the fun.Transforming Around the World in Eighty Days into an interactive story "The app features a fun and engaging story that draws players in as it feels like the plot of some exciting movie or novel." - AppPicker His stories are so realistic that, even today, readers are convinced that the journeys he described were real. Jules Verne was an author who always surprised the world. He is pursued by detective Fix who has convinced the police that Fogg is a robber of the Bank of England and that the bet is just a way to escape the law. Phileas Fogg took a wager that he could travel around the world from west to east in 80 days.Īlong the way he faces many dangers. After finishing the game as Fogg and Passepartout, you will get an opportunity to play it as Fix, facing brand new challenges! Diverse and difficult challenges: there is the classic hidden object game based on name or outlines, finding differences, and search for pairs of identical items. Vibrant ethnic interior settings and music This game has the following special features: Watch out: in exotic lands, familiar objects may look quite unrecognizable!įogg's journey with his servant Passepartout begins in England, then he travels to France, Egypt, India, China, Japan, America and other countries. You will travel round the world with the Jules Verne heroes!Įach location is a new continent or a new country where you will find yourself in the atmosphere of this region thanks to the picturesque and colourful graphics and the unique musical background.
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